The nursery
A solo developer, a friend’s nursery, and a promise
Yamadori is built by one person — me — in partnership with a real working bonsai nursery run by one of my closest friends. That pairing isn't a marketing angle. It's the reason the game exists in the shape it does.
I'm Chase. I write every line of Yamadori myself: the procedural trees, the physics of a falling branch, the wind in the needles, the little planet that turns under your feet. Solo development is slow in exactly the way bonsai is slow — you can't brute-force it, you can only show up every day and make one more clean cut. Somewhere along the way I stopped thinking of that as a limitation.
The nursery
A close friend of mine runs a real bonsai nursery — benches of junipers and elms and maples, each one a decade-long argument between a person and a tree. Spend time in a place like that and every gardening app you've ever seen starts to look like a cartoon. Real nursery work isn't harvest-and-repeat. It's watering rounds. It's reading a branch for a week before you cut it. It's wire that goes on gently and comes off before the branch forgets it's wood.
That texture — the daily rounds, the patience, the pride in a healed scar — is what I wanted in the game. So when Yamadori needed to answer its biggest design question, the nursery was standing right there.
The promise
The question was: what should a year of digital care be worth? The answer we landed on together is the Yamadori Exchange — keep a tree alive in the game for 365 real days, and a living tree from the nursery's benches ships to your door. The game teaches the rhythm; the nursery makes it real. One side of the partnership couldn't make that promise alone. A game studio can't grow junipers, and a nursery can't teach a million people to water on time. Together, it just works.
Why small is the point
A big studio would have A/B-tested the soul out of this idea by now. There would be an energy meter, a gem store, and a “limited-time yamadori event.” Being one person means nobody can make me add those things, and being partnered with a nursery means the game answers to something realer than a dashboard: actual trees, on actual benches, waiting for the first players to finish their first year.
Yamadori is small, slow, and stubborn about it — a game grown the way its trees are. I think that's exactly why it will last.
— Chase